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March 24, 2017

Note: Justice Talking's grant funding expired in 2008 and the project has been closed. This website is an archive of the entire run of Justice Talking shows through June 30, 2008.
It is no longer being maintained. We apologize for any stale or broken links.
Featured Program

Photo by: Sonia J. Stamm
Violent Video Games
Last Featured: 11/17/2003

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Note: Justice Talking ceased production on June 30 of 2008. Link information on this site is not maintained and is provided for historical interest only. Although correct when posted, The Annenberg Public Policy Center makes no claim as the the accuracy or continued availability of any third party web links found on this site.
Overview

Murder and mayhem are main attractions to video games like Grand Theft Auto and Doom and have boosted popularity among young audiences. Some child psychologists say prolonged exposure to content that rewards killing and destruction fosters aggressive, anti-social behavior and they have lobbied hard to restrict access. But game makers and civil libertarians say teens are capable of separating reality and fantasy. Ratings boards and regulations, they say, are poor government substitutes for effective parenting and they point to recent studies that even suggest potential benefits to the estimated 70% of American teens who own at least one of these games.


Guests
Daphne White is the executive director of The Lion & Lamb Project, a national grassroots organization dedicated to stopping the marketing of violence to children. A former journalist with 20 years of experience covering children, families and education issues, White founded Lion & Lamb in 1995. White is the author of the award-winning Parent Action Kit, which provides parents and other concerned adults with information and tools they need to teach values of nonviolence to children and help them find alternatives to violent toys, games and entertainment. She has twice testified in Congress urging government and industry to find ways to stop the marketing of violence to children.

Gerard Jones is the author of “Killing Monsters: Why Children NEED Fantasy, Super Heroes, and Make-Believe Violence,” “The Comic Book Heroes” and other articles that have appeared in Harper’s and The New York Times. He is a former comic-book and screen writer whose credits include Batman, Spider-Man, and Pokemon, and whose own creations have been turned into video games and cartoon series. More recently he has developed the Art and Story Workshops for children and adolescents and has spoken on fantasy, aggression, and the media at the University of Chicago, the Massachusetts Institute of Technology, and other institutions.

Closing Quote
"You can discover more about a person in an hour of play than in a year of conversation."

— Plato

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Join the Debate
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Special Announcements
Justice Talking’s last broadcast & podcast was June 30, 2008.
Proposed Bill: ‘Protect Children from Video Game Sex and Violence Act of 2003’ new version of 2002 proposed bill
Proposed by Rep. Joe Baca, D-Calif.
Petition for repeal
Related article
American Psychological Association
Nature – video games improve visual skills
Center for Media Education
Children NOW
American Academy of Pediatrics
Samples of video games at Gamers.com
American Civil Liberties Union
New York Times article on video game regulation
Regulation of video game sales ruled unconstitutional
Killing Monsters: Why Children NEED Fantasy, Super Heroes, and Make-Believe Violence
by Gerard Jones
Stop Teaching Our Kids to Kill : A Call to Action Against TV, Movie and Video Game Violence
by Dave Grossman, Gloria Degaetano, David Grossman
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee
Justice Talking Tackling Tough Issues
Justice Talking Through the Years
The Right to Bear Arms